This is a passion project of mine. I'm a big fan of multiple physical and digital card games, like Gwent from CD Projects Red.
When I play tabletop games similar to Gwent, I usually find myself overwhelmed with the complexity and the moving parts and components of complex game mechanics. I wanted to create an artistic, easy-to-play card game for everyone to enjoy.
LEGENDA is an easy-to-learn card game, where you take the role of one of the ancient gods leading your army to win by assembling the largest army and destroying your opponent's chances of assembling theirs by using abilities and attacks. And, if you are lucky, other ancient gods will lend you a hand in your battle.
I was the game creator and art director
The Legenda logo contains two elements
1- Dragon skull mask (resembles role-playing and mythologies)
2- Three cards (to indicate that it is a game)
The challenge:
I wanted to make sure that Legenda had the right associations with people.
I created a survey where I showed the logo without any text and asked people to select ten keywords. I wanted to know how people perceive the Legenda logo.
Ina previous version of the logo, I had a lightning bolt on one of the cards, which made users associate it with danger and electricity.
Patterns on the Norse set came from the Nordic symbols engraved on ancient runestones.
Norse set colors were inspired by night and
snow (black and white).
Army leaders are ancient Nordic Gods (Loki, Thor, Oden, etc.). Leaders were crucial elements in designing army troops because they are linked directly to the god’s story (for example, Ullr son of Thor is a hunter and archer, so archers became an essential part of the Norse army).
Marvel has its own take on Norse mythology that looks unique, while my take was bring it closer to the original mythology.
Patterns on the Egyptian set came from the hieroglyphics symbols engraved on the ancient temples.
The colors of the Egyptian set were inspired by desert sand and gold based on Egypt’s geographic location and ancient artifacts.
Army leaders are ancient Egyptian Gods (Horus, Ammit, Sekhmet, etc.). Leaders were a crucial element in deciding on army troops because they are linked directly to the god’s story (for example, Anubis is the god of mummification, so mummies are part of the army).
The game provides a unique take on ancient Egyptian gods. Ancient Egyptian gods usually feature a human body and the head of an animal (such as Sekhmet, a goddess with the head of a lion). I replaced the animal heads with masks.
First, I wanted to know my potential users and prepare for recruiting for play testing sessions
Age group
30 to 39
Typical player count
3 to 4 players
Gender group
Males
Then, I wanted to understand what motivates players in a tabletop game. I was surprised to learn that strategy was not one of the top five motivators.
I created a survey to understand what I can improve in the “war-card game” category. Through a series of question, I was able to identify the following three key findings:
Players struggle with multiple components and having to do the math in every action they take in the game.
Instructions are lengthy and it could take more than 30 mins to understand the game and memorize all components.
Most war card games are played with only two players, although some tabletop games are played with four or more players.
With stock photos, Illuminator, and a printer, I started working on prototyping two ideas.
Elimination based attack players will be able to attach opponents’ card to elements by strength and vulnerability.
1:1 play-test sessions with 6 players in separate play sessions
Number-based strengths and weaknesses for army cards instead of elements. I ran multiple tests to refine the idea until I reached the following:
You have to build the largest army by completing
8 sets of 5 cards of the same type and stopping your opponent from completing theirs.
For me to decide how many sets players need to complete in order to win, and to enable more than 4+ players, measuring the game duration in different setups was a key.
Four key items I needed to consider when creating army leader’s abilities:
Plans for expansions
How I structured the game to allow for future expansions and still maintain a balance
Website and kickstarter campaign
How I will create the website and how I’m planning to launch the kickstarter campaign
Box design
Showcase how I designed the boxes for each set and how it has its own unique look
Rule book
How I designed the rule book, testing and iterating it until I reached an easy to scan rule book.